Amber: +17% to 18% resist all
Angel's: all spells are raised one level
Arch-Angel's: all spells are raised two levels
Azure: +24% to +25% resist lightning
Blessed: +91% to +105%
Blue: +10% to +18% resist lightning
Bountiful: charges are tripled
Bronze: +1% to +5% to hit
Brutal: +81% to +90% damage
Burgundy: +31% to +40% resist fire
Champions: +126% to 150% damage and +51 to +75 to hit
Cobalt: +41% to +50% resist lightning
Crimson: +21% to +40% resist fire
Crystal: +41% to +50% resist magic
Deadly: +38% to +45% damage
Diamond: +51% to 60% resist magic
Dragon's: +51 to +60 mana
Drake's: +41 to +50 mana
Emerald: +41% to +50% resist all
Fine: +20% to +30% armor
Garnet: +41% to +50% resist fire
Glorious: +71% to +90% armor
Godly: +171% to +200% armor
Gold: +25% to +27% to hit
Heavy: +51% to +65% damage
Holy: +151% to +170% armor
Hydra's: +81 to +100 mana
Iron: +6% to +8% to hit
Ivory: +31% to +40% resist magic
Jade: +21% to +30% resist all
Jagged: +20% to +35% damage
King's: +151% to +175% damage and +76% to +100% to hit
Knight's: +100% to +105% damage and +31% to +40% to hit
Lapis: +31% to +40% resist lightning
Lord's: +81% to +95% damage and +21% to +30% to hit
Massive: +96% to +110% damage
Master's: +105% to +115% damage and +41% to +50% to hit
Grand: +41% to +55% armor
Mithril: +41% to +60% to hit
Merciless: +151% to +175% damage
Meteoric: +61% to +80% to hit
Obsidian: +35% resist all
Pearl: +21% to +30% resist magic
Platinum: +31% to +40% to hit
Plentiful: charges doubled
Red: +15% resist fire
Ruby: +51% to +60% resist fire
Ruthless: +126% to +150% damage
Saintly: +111% to +130% armor
Sapphire: +51% to +60% resist lightning
Savage: +111% damage
Serpent's: +30 to +35 mana
Sharp: +20% to +35% damage and +1% to +5% to hit
Silver: +16% to +20% to hit
Snake's: +21 to +30 mana
Soldier's: +66% to +80% damage and +16% to +20% to hit
Spider's: +10 to +15 mana
Steel: +11% to +15% to hit
Strong: +31% to +35% armor
Strange: +101% to +150% to hit
Sturdy: +20% to +30% armor
Topaz: +10% to +15% resist all
Valiant: +56% to +70% armor
Warrior's: +51% to +65% damage and +11% to +15% to hit
Weird: +81% to +100% to hit
White: +10% to +20% resist magic
Wyrm's: +61 to +80 mana
Bent: -45% to -60% damage
Brass: -1% to -4% to hit
Clumsy: -45% to -65% damage and -1 to -5 to hit
Dull: -20% to -40% damage and -4% to -5% to hit
Frog's: -1 to -10 mana
Hyena's: -11 to -25 mana
Rusted: -25% to -50% armor
Tin: -6% to -10% to hit
Useless: -80% damage
Vulnerable: -51% to -100% armor
Weak: -30% damage
Absorption: -3 hit points per enemy hit
Accuracy: +13 dex
the Ages: Indestructible
Balance: faster hit recovery
Bashing: damages the target's armor 8 to 24 AC per turn
the Bat: adds 3% damage to your mana
the Bear: knocks target back a square
Blood: adds 5% of damage done to HP
Brilliance: +11 to +15 magic
Burning: additional fire arrow attack that does 1 to
16 fire damage
Carnage: +14 to +16 damage
Craftmanship: +52% to +100% durability
the Crusaders: 50% of the previous attack's damage is
added to the next one
Deflection: -4 damage
Dexterity: +1 to +6 dex
the Eagle: +21 to +30 HP
Fire: additional fire arrow attack that does 1 to 6 fire
damage
Flame: additional fire arrow attack that does 1 to 3
fire damage
the Fox: +10 to +15 HP
the Giants: +16 to +18 strength
Gore: +10 to +12 damage
Harmony: fastest hit recovery
Haste: faster attack
Health: -1 damage per enemy attack
the Heavens: +12 to +15 to all stats
the Jaguar: +18 to +20 HP
the Leech: 3% of damage done to life
Life: -4 damage per enemy attack
Light: +2 squares light
Lightning: additional lightning arrow attack that does
1 to 10 fire damage
the Lion: +55 HP
Magic: +1 to +5 magic
of Maiming: +3 to +5 damage
the Mammoth: +61 to +80 HP
Many: High Durability (bows)
Might: +6 to +10 str
the Mind: +6 to +10 magic
the Moon: +4 to +7 all stats
Quality: +1 to +2 damage
Radiance: +4 squares of light
Tears: +1 damage per enemy attack
the Thief: half damage from traps
Thunder: additional lightning arrow attack that does
1 to 20 fire damage
the Tiger: +45 to +50 HP
the Titan: +21 to +30 str
Osmosis: -6 damage per enemy attack
Perfection: +21 to +30 dex
Piercing: each attack takes 2 to 6 AC from the target
Plenty: High durability (for bows)
Power: +11 to +15 str
Precision: +16 to +20 dex
Protection: -2 damage per enemy attack
Puncturing: takes 4 to 12 AC away from target per attack
Readiness: faster attack
Shock: additional lightning arrow attack that does 1
to 6 fire damage
Skill: +6 to +10 dex
the Sky: +1 to +3 all stats
Slaughter: +17 to +20 damage
Slaying: +17 to +20 damage
Sorcery: +16 to +20 magic
Speed: faster attack
Stability: faster hit recovery
the Stars: +8 to +11 all stats
Sturdiness: +26% to +50% durability
Strength: +1 to +5 str
Spikes: 1 to 10 damage to the attacker every attack
Swiftness: swift attack
Thorns: 1 to 6 damage to the attacker every attack
the Vampire: 6% of damage of every attack added to mana
Vigor: +16 to +20 vit
Vileness: target does not heal
Vitality: +1 to +5 vit
the Whale: +81 to +100 HP
Wizardy: +21 to +30 magic
the Wolf: +30 to +40 HP
Zest: +6 to +10 vit
the Zodiac: +16 to +20 all stats
Atrophy: -1 to -5 dex
Brittleness: -26% to -75% durability
Corruption: lose all of your mana
the Dark: -4 squares of light
the Fool: -7 magic
Fragility: Durability = 1
the Jackal: -1 to -10 HP
the Night: -2 squares light
the Pit: -1 to -5 all stats
Trouble: -6 to -10 all stats
Pain: +4 damage per enemy attack
Paralysis: -6 to -10 dex
the Vulture: -11 to -25 HP
Weakness: -1 to -5 str