The kingdom of Khandaras has fallen into chaos. An unknown
force of evil has swept across the land, plunging it into civil war and
terrorizing the populace. A mad king, his missing son, and a mysterious
Archbishop are all pieces to the puzzle that faces you. You have journeyed
to the source of the evil, the town of Tristram, now inhabited by
only a handful of survivors. The cathedral there is built over the ruins
of an ancient monastery, and now eerie lights and sounds are heard echoing
through its abandoned halls. Perhaps the answer lies within the remains
of a forgotten past.
.
The
Warriors of the lands of Khanduras are well trained in all of the weapons
of war. Ranging from crusading paladins to unscrupulous mercenaries, Warriors
can be found wherever there is conflict amongst their countrymen. Many
of these adventuresome men joined with King Leoric's army and went to battle
against the Northern kingdom of Westmarch. As the fires of war burned themselves
out, these Warriors returned home to find their kingdom in shattered disarray.
Dark rumors of the mysterious demise of King Leoric abound and the
evil that lurks within his Cathedral has drawn many Warriors to Khanduras
seeking fortune and glory. Though they were warned by the people of Tristram,
a few of these brave souls have ventured into the chaotic labyrinth beneath
the old church- never to be heard from again... Whether they are driven
by valor, honor, madness or greed, new Warriors arrive in Tristram every
day, ready to challenge the dark unknown that awaits them beneath the earth.
The Warrior is the strongest and toughest of the three available classes,
and he excels in the art of close combat. His primary weakness is that
his extensive physical training has left little time to develop more than
a rudimentary knowledge of magic. The extended periods of time that most
Warriors spend away from their homes and civilization requires that they
learn to repair their own weapons and armor, although their skill is no
match for the talent of a true blacksmith.
Warrior's
Maximum Abilities:
Strength
250
Magic 50
Dexterity
60
Vitality
100
Life 316
Mana 98
Skill: Repair
Weapons (Weapon loses durability)
The
Sisters of the Sightless Eye are a loosely organized guild shrouded in
mystery amongst the peoples of the West. These highly skilled archers employ
ancient Eastern philosophies that develop an "inner-sight" that they use
both in combat and to circumvent dangerous traps that they may encounter.
Known only as wandering Rogues in the West, the Sisters conceal their secret
affiliation by posing as simple travelers. Many pompous fools have made
the mistake of underestimating these steel nerved women in combat and paid
a terrible price for their vanity. The strange events transpiring in Khanduras
have caught the attention of many of these Rogues. They have come from
as far as the Eastern dunes to test their skills against the dark evil
that is said to be lurking in Tristram. It is also believed that untold
riches wait to be discovered among the ruins of the ancient cathedral.
Although not as powerful in close combat as the Warrior, the Rogue is the
undisputed master of the bow. A skilled Sister can send a stream of arrows
at an opponent, each fired with a seemingly careless precision. The innate
sixth sense that all Rogues seem to possess also allows them to sense trapped
fixtures, and aids them in attempts to disarm these traps.
Rogue's Maximum
Abilities:
Strength
55
Magic 70
Dexterity
250
Vitality
80
Life 201
Mana 173
Skill: Detect/Disarm
Traps
Although
practitioners of the mystic arts are scarce within the often superstitious
and religious lands of the West, many magi have made the pilgrimage from
the Far East to see for themselves what horrors lie beneath the ruined
Cathedral of Khanduras. The veiled Brotherhood of the Vizjerei, one of
the eldest and most dominant mage-clans of the East, has sent many of its
acolytes to observe the dark events unfolding in Khanduras first hand.
The Vizjerei, known for their brightly colored turinash,or spirit-robes,
have taken a keen interest in both gathering knowledge of demons and seeing
them slain. The Vizjerei elders hope that their acolytes will learn the
secrets of the dark evil that they sense growing in the West and can destroy
it. The possibility of discovering long-lost tomes of magical knowledge
within the confines of the labyrinth has also captured the interest of
many wandering Sorcerers. Most magic in Khanduras is in the form of enchanted
items and elixirs. The Eastern Sorcerers have developed a greater understanding
of spell casting than the other classes, and while a Vizjerei neonate knows
only the simplest of spells to start, he can expect to rapidly grow in
power as he discovers new incantations. All Sorcerers possess the ability
to recharge spell staves by drawing power from their surroundings and channeling
it through the staff.
Sorcerers'
Maximum Abilities:
Strength
45
Magic 250
Dexterity
85
Vitality
80
Life 138
Mana 596
Skill: Recharge
Staves (Staff loses up to half the charges)
Experience points needed to advance to the next level:
1 - 0
2 - 2000
3 - 4620
4 - 6104
5 - 8040
6 - 18258
7 - 25712
8 - 30341
9 - 48090
10 - 73826
11 - 111143
12 - 165253
13 - 243713
14 - 357481
15 - 522444
16 - 761641
17 - 1108476
18 - 1611388
19 - 2340610
20 - 3397982
21 - 4931172
22 - 7154298
23 - 10377831
24 - 15051954